- 4 rounds, 1 stunt group each team, each round (limited crossing over)30 seconds per round
- compulsory skill starts time and is first skill (start and ends, 1 foot on floor)
- remainder of 30 second is used to perform optional portion (ends in a craddle or on floor)
- optional portion has a required type of skill that must be included (i.e. release, flip, twist, etc.)
- Round 1: Compulsory- straight up heel stretch 360 cradle. required element in Optional- release skill.
- Round 2: Compulsory- straight up arabesque 720 cradle. required element in Optional- twisting skill.
- Round 3: Compulsory- straight up scorpion to scale 360 cradle. required element in Optional- flipping skill.
- Round 4: Compulsory- Wildcard. Completely optional round.
- 1 round, 2 basket toss groups each team (no crossovers)
- Compulsory Portion: back tuck basket
- Optional Portion: Teams choose their skill.
- 1 round, 20max team members participate.1 minute round
- compulsory skill starts time and is frist skill (start and ends one foot on floor)
- remainder of 1 minute is used to perfrom Otional Portion (ends in craddle or on floor)
- Optional Portion: Must include three 2 1/2 high pyramids.
- ONLY entry, pyramid, dismount and direct or connected transitions are scored.
- independent stunts and choreography are not scored.
- 3 rounds in the Compulsory Portion, same 8 athletes all 3 rounds, completely synchronized
- Round 1: standing tuck, turn to side immediately, standing tuck
- Round 2: standing backhand tuck, turn to side immediately, backhand tuck again.
- Round 3: round off backhand layout
- 6 rounds in the Optional Portion, same 12 athletes (may be from compulsory), synchronized optional skills
- Round 1: duo running tumbling pass (two athletes, same skill, synchronized)
- Round 2: trio running tumbling pass (three athletes, same skill, synchronized)
- Round 3: quad running tumbling pass (four athletes, same skill, synchronized)
- Round 4: SoloA running tumbling pass (must include any Arial skill, i.e. no hands touch surface)
- Round 5: SoloF running tumbling pass (must include any Front entry skill, arabian is not front entry)
- Round 6: SoloW running tumbling pass (wildcard pass, no skill requirements)
- Traditional 2 1/2 minute team routine.
- 36 member max
Scoring
The meet will use a Start Value scoring system or a difficulty value. According to a value system which ranks the difficulty of skills and their combinations, each skill and sequence in the Events will have a specific start value instead of a subjective point range as with traditional scoring systems. This specific start value will then be combined with the execution scores to get the final score for that skill or sequence. The Team Event will continue to use a more traditional scoring system. This new system of scoring limits interpretation as much as possible and more accurately credits skills for their true difficulty compared to other skills. Difficulty is a set value and only execution is the subjective part for the officials. Even execution has a specified standard that limits it's subjectivity.
Prior to the meet, each team will turn in an outline listing their skills in each of the four skill events. According to the skill value grid, an official will assign a start value to all skills and sequences prior to the start of the meet. Teams are only given an execution score from the officials during each event. This execution score is combined with the Start Value to get the score for that skill or round. This is very similar to scoring for gymanstics, figure skating and diving.
In addition to the emphasis on correctly valuing difficulty, officials can focus on pure execution without having to consider other factors or balance themselves in various ranges. Fewer and very specific components compile the execution score which allow officials to be more accurate, consistent and produce the correct results even when only tenths of a point separate teams.
